Teaching English Vocabulary to Young Learners via Augmented Reality Learning Media
Abstract
Save to Mendeley

Keywords
Full Text:
PDFReferences
Agata, D. Yuniarti, H. Adison, A. (2020). Android Based English Learning Media and Quiz Using Augmented Reality. Proceedings of International Conference on Applied Science and Technology, Padang: Oct. 24-25, 2020.
Bruner, J. (1996). The Culture of Education. Cambridge, Massachusetts: Harvard University Press.
Budiaji, W. (2013). Skala Pengukuran dan Jumlah Respon Skala Likert. Jurnal Ilmu Pertanian dan Perikanan, vol. 2, no. 2, pp. 127-133, 2013.
Dolkar, K. Bidha, C. Tshering, S. Thinley, D. Dhungyel, P. (2017). Interactive Dzongkha Learning Apps for Kids. Phuentsholing: Royal University of Bhutan Rinchending.
Godwin-Jones, R. (2016). Augmented Reality and Languange Learning: From Annotated Vocabulary To Place-Based Mobile Games. Language Learning & Technology, vol. 20, no. 3, hh 9-19.
Indriani, R. Sugiarto, B. Purwanto, A. (2016). Pembuatan Augmented Reality Tentang Pengenalan Hewan Untuk Anak Usia Dini Berbasis Android Menggunakan Metode Image Tracking Vuforia. Yogyakarta: Seminar Nasional Teknologi Informasi dan Multimedia.
Nikolov, M. (2009). Early Learning of Modern Foreign Languages: Processes and Outcomes. Bristol: Multilingual Matters.
Nunan, D. (2010). Teaching English to Young Learners. California: Anaheim University Press.
Pinter, A. (2017). Teaching Young Language Learners, Second Edition. Oxford: Oxford University Press.
Vate-U-Lan, P. (2012). An Augmented Reality 3D Pop-Up Book: the Development of a Multimedia for English Language Teaching. Bangkok: University of Thailand.
DOI: https://doi.org/10.33508/bw.v9i2.2772